ENVIRONMENT ART. 3D MODELING OF GAME ENVIRONMENT
Take a course on creating locations in games and master the profession of environment artist. After the training you can put your first game scene in Unreal Engine in your portfolio, for example a cozy village, an abandoned castle or a ruined city.
required level: beginner with a basic knowledge of necessary apps
5 months
instructor is an active professional
4,99
Average score given by the students
According to the poll of 157 students as of 04.05.2023
$190
Price:
LEAVE AN APPLICATION
A manager will contact you shortly to help you find training.
$20,000/year
Junior 3D-environment artist salary
$40,000/year
Middle 3D-environment artist salary
$100,000/year
Senior 3D-environment artist salary
WHAT IS THE job
An environment artist creates unique game worlds and makes them atmospheric and immersive. They create realistic 3D objects and adjust lighting, camera and composition, just like in Skyrim, Hogwarts Legacy or Horizon Zero Dawn. Such a specialist will always be in demand, because every game has a lot of locations and levels. Plus it's a carrer with a low entry threshold, which is in demand not only in gamedev, but also in movies and advertising.
03
You will learn to split modular objects into their components - tiles and trims - and then make scene elemetns with them.
Work with the constructor
04
For example, rocks, stones, trees, stairs or gates. You'll also learn how to combine them seamlessly with each other.
Create environment parts
01
You'll understand how to work with ideas and match references to the setting.
Create concept designs
02
Learn a few ways to create them and you'll be able to paint the landscape quickly.
Create tile textures
05
Include a video of a fly-through of the entire game scene in your portfolio.
Set in-game camera and light
06
Understand how to create playable scenes in Unreal Engine and present them in the best light.
Set locations within the Unreal Engine
WHAT YOU'LL LEARN
LEARNING PROGRAM
We emphasize practice, so during the course you'll learn how to work according to the pipelines of real studios, assemble a cool portfolio, and get meaningfull feedback.
AUTHOR
COURSE
There are no theorists among our teachers, only practitioners with many years of experience and renown in the industry. Igor Emelyanov is no exception.

Ramon is a 3D artist with six years of experience. He has worked at TraceStudio and Fox3D and participated in Metro: Exodus, Call of Duty: Infinite Warfare and Plague Tale: Innocence.
Ramon Hicks

3D environment artist

COURSE AUTHOR'S WORK

Post-training portfolio
$30,000
Environment artist
Author's own 3D scene in Unreal Engine
Knowledge of algorithms for creating complex 3D scenes
It will be a powerful argument for future employers and customers.
You'll be able to create scenes to suit any task and setting.
Full-fledged composition with an ancient structure in the portfolio
Skills for working in the studio
You'll make it on a bonus block in which you'll learn how to conceptualize fantastic architecture and simple characters in 3D-coat.
They're enough to get a job as an environment artist in a studio or sell your work profitably at asset stores.

COURSE WORK

FREQUENTLY ASKED QUESTIONS